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It also gives you the luxury of producing minerals at a faster rate. A high-yield mine means that not only do you need less of them, you also don't have to produce as much food for the miners. Geologists put up signs showing one, two or three 'balls' - the more the better.
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Even though you start with some coal and iron, you soon need more, and the location of your mines can win or lose you the game. The information they come up with tells you exactly where you should build your mines. Next, get your geologists to explore the mountain regions. Place them close together and near a mountain to gain extra coal and iron. Build an ore smelter, weaponry and then a barracks. Manic MiningĬonstruct your barracks as soon as possible so that you're prepared for any sudden attacks - remember that it's much easier to defend rather than launch an assault. It's worth remembering that you can demolish a settler's residence when it's empty you lose half the material, but it gives you another place to build if things are getting tight in terms of how much land you have left. Also, areas need to be flattened for such purposes as grain farms. It's advisable to send some soldiers out to scout for the best place to expand. Finally, make sure that you build additional quarry huts in other rock-infested areas when you expand your borders. Be careful though: once the rocks are gone from around the huts, your workers become idle and you run out of stone.
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Next, look for grey rocks standing inside your borders and build one or two quarry huts near them you can also change its working space with the multi-coloured sphere. For every three of these groups you need a sawmill. For a successful community you need lots of trees, so make sure you have multiples of these building groups (two woodcutters and one forester) all over your land. It's wise to build two woodcutters and a forester together to ensure you never run out of trees for your woodcutters. Top tip: to speed up building construction, press F12.Īlways build a woodcutter next to the trees, then construct a sawmill nearby. For example, the Romans are well-balanced and need stone and wood in roughly equal amounts, whereas the Asians need considerably more wood than stone. You must keep in mind that the various races need wood and stone in different proportions as they have different architectural styles. There are tour main types of building: resource, food, military and miscellaneous. It's about balancing what buildings to construct, and when and where to build them. Your economy is based on constructing the right buildings to produce the right products in the right quantities. So let's start with the first steps to getting your settlement on the right track.
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And don't worry about starting with plenty of weak soldiers, because when you've expanded you can build temples to upgrade them. If you can get your basic industry working as fast as possible you can expand and mine minerals, and eventually produce iron bars, weapons, gold and tools. You certainly won't get far by rushing in and making hasty decisions careful planning and patience is the key to a thriving economy, which then enables you to expand and produce loads of troops to defend your territory. No matter which race you choose, be it Romans, Egyptians or Asians, Settlers III is a very complex and challenging game to master.